Star Supremacy Update: Explore the New Instance, Reduce Ship Construction Time, and More
- ojycuz
- Aug 17, 2023
- 7 min read
A ship is a spaceborne vessel controlled by an empire. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. All ships must be constructed at a Starbase or Orbital ring with a shipyard module, or with Federations enabled a Mega Shipyard or a Juggernaut. Each shipyard module can construct or upgrade one ship at a time. Ships can be repaired at any controlled, operational starbase above outpost level.
Star Supremacy Update: Instance, Ship Construction Time and much more
Colony ships allow an empire to settle habitable planets or megastructures in owned systems. When ordering the construction of a colony ship, the player is given the option of choosing the species or sub-species of the pop(s) that will be sent to the new colony. Pops are neither consumed nor transported in this process. Once constructed, the colony ship may be sent to any habitable world within an owned system to start a colony. Colony ships take one year to build and their upkeep cost is maintained throughout the whole colonization process. Colony ships can also be built through the interface of the planet to be colonized, which automatically queues the colonization order as long as the path is not blocked.
Military ships must be upgraded manually at a starbase with a shipyard module, Mega Shipyard, or Juggernaut whenever a design is updated. The cost for upgrading each ship is simply the difference in construction cost between the new design and the current one. Each ship upgrades individually, with multiple ships being upgraded simultaneously if the starbase contains multiple shipyards.
The Juggernaut can construct, repair, and upgrade ships the same way a starbase can. It has 10 times the hull points of a Titan and features six Hangar slots and two turreted Extra Large slots. It also has its own set of aura components, which are significantly more powerful than the Titan's auras.
Juggernauts have two shipyards and can thus build or upgrade up to two ships at a time. It cannot build Titans or Colossi, but it can upgrade or repair them. The Juggernaut can also upgrade itself and will automatically start repairing itself after a battle. It cannot be repaired or upgraded at a starbase. Juggernauts can retreat and go Missing in Action to reappear at the nearest friendly starbase like all regular fleets. Fleets can set a Juggernaut as their homebase, though the target location of a "return to homebase", "repair", or "upgrade" order will fail to update in real time if the Juggernaut is still in motion.
Valuing diversity means accepting and respecting differences between and within cultures. We often presume that a common culture is shared between members of racial, linguistic, and religious groups, but this may not be true. A group might share historical and geographical experiences, but individuals may share only physical appearance, language, or spiritual beliefs. Our cultural assumptions can lead us to wrong conclusions. As people move to new areas and meld with other cultures it creates a kaleidoscope of subcultures within racial groups. Gender, locale, and socioeconomic status can sometimes be more powerful than racial factors. For example, a Vietnamese couple may immigrate to America, and raise their children in a suburban area. As a result, the children may identify much more with European American popular culture than the Vietnamese culture of their parents. Understanding situations such as this can lead to a better understanding of the complexity of diversity.
By the beginning of the Ming Dynasty, China had reached a peak of naval technology unsurpassed in the world. While using many technologies of Chinese invention, Chinese shipbuilders also combined technologies they borrowed and adapted from seafarers of the South China seas and the Indian Ocean. For centuries, China was the preeminent maritime power in the region, with advances in navigation, naval architecture, and propulsion. From the ninth century on, the Chinese had taken their magnetic compasses aboard ships to use for navigating (two centuries before Europe). In addition to compasses, Chinese could navigate by the stars when skies were clear, using printed manuals with star charts and compass bearings that had been available since the thirteenth century. Star charts had been produced from at least the eleventh century, reflecting China's concern with heavenly events (unmatched until the Renaissance in Europe).
Factions at court had long been critical of the Yongle emperor's extravagant ways. Not only had he sent seven missions of the enormous Treasure Ships over the western seas, he had ordered overseas missions northeast and east, had sent envoys multiple times across desert and grassland to the mountains of Tibet and Nepal and on to Bengal and Siam, and had many times raised armies against fragmented but still troublesome Mongolian tribes to the north. He had embroiled China in a losing battle with Annam (northern Vietnam) for decades (most latterly due to exorbitant demands for timber to build his palace). In addition to these foreign exploits, he had further depleted the treasury by moving the capital from Nanjing to Beijing and, with a grandeur on land to match that on sea, by ordering the construction of the magnificent Forbidden City. This project involved over a million laborers. To further fortifying the north of his empire, he pledged his administration to the enormous task of reviving and extending the Grand Canal. This made it possible to transport grain and other foodstuffs from the rich southern provinces to the northern capital by barge, rather than by ships along the coast.
The primary strength for the Rebels is that, like in the movies, the Empire has to look for their headquarters, and the Rebels can move it to another location. The Rebels start with a larger number of diplomatic, recruiting, and combat characters than the Empire does, so they can start off with missions to move planets to their side or recruiting characters more quickly and at a higher rate than the Empire. The Rebels' main weakness is that, like in the movies, they are outgunned. It isn't until later in the game that they can get ships that can match what the Empire can build, but they compensate somewhat by having much better fighters than Empire for most of the game. Also, the Rebels are unable to do Assassination Missions, since the Rebels are the "good side."
The Imperial Fleet outguns the Rebellion for most of the game. Part of this is because the Empire starts with the ability to construct Star Destroyers, which the Rebels starships can't compete against for most of the game. The Empire also starts with a larger number of skilled generals and admirals (who receive an additional 50% bonus to their Leadership Skill if the Emperor resides on Coruscant), giving it an edge in battles, and it can research better ships and troop types more quickly. The Empire's weakness is that, unlike the Rebels, it can't move its headquarters. It's always located on Coruscant and will be the constant target for the Rebels. The Empire also doesn't start with as many recruiting or diplomatic characters as the Rebels do. Also, although the Empire's starships are better for most of the game, their starting fighters are extremely weak.
As research progressed, new units and facilities became available for construction. Research could be sped up significantly by ordering characters with the corresponding ability to conduct design missions. Characters could also have the ability to research facilities, starships or troop designs.
Initially he kept very much in line with Washington by encouraging his fellow Jamaicans of African descent to work hard, demonstrate good morals and a strong character, and not worry about politics as a tool to advance their cause. Garvey did not make much headway in Jamaica and decided to visit America in order to meet Booker T. Washington and learn more about the situation of African Americans. By the time Garvey arrived in America in 1916, Washington had died, but Garvey decided to travel around the country and observe African Americans and their struggle for equal rights.
There are a few surviving written documents that provide descriptions and representations of ancient Roman ships concerning the masts, sails and rigging. Excavated vessels also provide some clues on ancient shipbuilding techniques. What studies of these ancient documents and excavated vessels have taught us is that ancient Roman shipbuilders built the outer hull first, then proceeded with the frame and the rest of the ship. Planks used to build the outer hull were initially sewn together. Starting from the sixth century BCE, they were joined together using the locked mortise and tenon method. Then in the first centuries of the current era, Mediterranean shipbuilders shifted to another shipbuilding method, still in use today, which consisted of building the frame first and then proceeding with the hull and the other components of the ship. This method was more systematic and dramatically shortened ship construction times.
Just like with shipbuilding, navigation in ancient Rome did not rely on sophisticated instruments such as compasses or GPS but on handed-on experience, local knowledge and observation of natural phenomena. In conditions of good visibility, seamen in the Mediterranean often had the mainland or islands in sight which greatly facilitated navigation. They sailed by noting their position relative to a succession of recognizable landmarks and used sailing directions. Written sailing directions (periploi in Greek) for coastal voyages were actually introduced in the 4th century BCE. They were initially written in Greek and they existed for trips in the Mediterranean. By 50 CE, there were written directions not only for the Mediterranean but also for routes from Atlantic Europe to the city of Massilia and for routes along the coast of north-west Africa, around the horn of Africa or past the Persian Gulf to India and beyond.When weather conditions were not good or where land was no longer visible, Roman mariners estimated directions from the pole star or, with less accuracy, from the sun at noon. They also estimated directions relative to the wind and swell. A lot of the Romans' navigational skills were inherited from the Phoenicians. Pliny claimed that the Phoenicians were the first to apply astronomical learning gained from the Chaldeans to navigation at sea. For example, Phoenician seamen realized that the constellation Ursa Minor orbited the celestial North Pole in a tighter circle than did Ursa Major. As a result, they used Ursa Minor to give them a more precise direction of north. 2ff7e9595c
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